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Another use for Diaspora Social Combat

At the end of our last session, the characters had allied with an emerging power in the cluster to attack an orbital base in an isolated system. (You can check out the adventure log here if you’re interested). Their allies were technologically inferior, but they were hoping to make up for it in numbers and ferocity.

I wanted the attack on the base to be the focus of the session and I wanted it to be as tense as possible. My first instinct was to use space combat because, well, the conflict was taking place in space. The immediate issue was that the orbital base isn’t capable of any kind of dramatic movement – it has only enough thrust to maintain an orbital position. That made positioning and navigation rolls pretty much pointless, so space combat was out.

However, the social combat rules once again proved to be more than flexible enough to be adapted. This obviously isn’t a “social” combat scenario, but the principles worked flawlessly. (more…)

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Spellcraft Streamlined

Because I don’t have enough projects on the go, I decided to design a new game. The original concept was based on an iPhone app I designed (and that may still come together at some point). However, since apps require collaboration, and collaboration requires waiting for other people (as well as money), I decided to create this game in a format I could build myself. My other criteria was that I wanted the game to have the lowest possible barriers to entry.

What I came up with was a game that can be played with a deck of standard playing cards and a small set of poker chips (or beads or other counters).

The premise of the game (in case you’re one of those people who cares about such things) is that each player is a wizard who is attempting to gather arcane energy (cards) and cast a spell. In order to do so, you have to risk personal energy (chips). When you run out of personal energy, you’re out of the game. The winner is the last wizard standing.

I’ve playtested a few dozen times with three different groups and I’m pretty happy with the current rules. It’s simple to learn, the mechanics will be familiar to anyone who has ever played cards before, and there is surprising depth of strategy once you get the basics down.

You can download a fully functional but streamlined version of the game rules in PDF format or ePub:

Spellcraft Streamlined (PDF – Table of contents isn’t linked yet)

Spellcraft Streamlined.epub

I plan to eventually expand on the rules to include custom cards and some roleplaying elements.

I hope you enjoy the game and please let me know what you think!

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Baden Powell from Deep Cove to Lynn Canyon

Looking back over the summer, it seems like some of the best days we had were actually in September. The day Crystal and I decided to hike the Baden Powell trail from Deep Cove to Lynn Canyon (Sunday, Sept. 11/11) was definitely one of them. The weather was perfect for hiking – nice and sunny but not quite as hot as some of our hikes in August.

 

Ratings

Trail Condition: 3/5 Most of the trail is well-maintained, but there are a few sections of exposed rock and/or roots that might be difficult for people without sturdy footwear.

Challenge3/5 The beginning and end of the trail feature some fairly steep portions but the middle is mostly downhill.

Scenery: 4/5 The views on this section of the Baden Powell are definitely better than the Lynn Canyon to Grouse portion and there is a similar amount of variety in terrain.

Crowds: 2/5 Maybe not quite as crowded as the Grind, there were still quite a few other hikers on this trail. In particular, the first section (known as the Quarry Rock trail) and the last section (Lynn Canyon Park) were very busy. (more…)

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Hiking Arrowsmith Lookout

Crystal has been telling me about the Arrowsmith Lookout hike ever since we started talking about hiking. Last week we were on the island visiting family, so we decided to check it out. Friday, September 2/11 was the day we chose.

Ratings

Trail Condition: 4/5 With the exception of a short section at the very top, the trail is very well maintained and easy to walk.

Effort: 3/5 Most of the steep portions of the trail are traversed through switchbacks.

Scenery: 3/5 The view from the top of the lookout is very impressive but there are only a few other view points along the way.

Crowds: 5/5 Though there was evidence of frequent use, we didn’t see a single other person on the trail. (more…)

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Hiking Stawamus Chief

Crystal and I had been talking about hiking “The Chief” for a while and, on August 28, 2011, we finally got around to it. I had hiked the trail before, but it was quite a few years ago, so I looked it up on vancouvertrails.com.

We usually stick to trails with transit access, but there isn’t really a practical way of getting to the Chief via transit, so we enlisted a friend with a van. Our friend who joined us on the Lynn Canyon to Grouse Mountain hike decided to come along and the driver invited a friend as well, for a total of five people. (more…)

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Episode 2 Animation

While animating this episode of my Diaspora campaign my focus was on learning a bit more about the Timelines feature from Tumult Hype. I’m pretty sure timelines will allow me to insert more interactive features. For example, in this sequence I’ve inserted a little “easter egg” in the final frame of each scene. Just a little experiment I thought might prove amusing.

I’m also getting much faster at the other aspects of animation. Hopefully that will translate into a more entertaining end-product for you.

I’d love to hear your comments.

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Baden Powell from Lynn Valley to Grouse Mountain

Baden Powell from Lynn Valley to Grouse Mountain

On Sunday, Crystal, myself and a friend did our second significant hike of the season. It was a long day but we had a great time, got some exercise and spent some time out of the city (without actually being too far from the city).

Research

Crystal and I are pretty keen to push our limits in hiking, but we had a friend with us who was concerned that he was pretty out of shape, so I started looking for a hike that would be challenging but not too crazy. I considered the Lynn Peak trail, until I got to the part of the review that described it as the Grouse Grind, just less busy. That sounded a little more difficult than what we were looking for. A bit more browsing brought me to Baden Powell from Lynn Canyon to Grouse.

Intermediate difficulty, 5 hours total hike, and only 220 metres elevation gain all sounded like it fit the bill. (more…)

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Episode One Animation

As part of my efforts to expand my storytelling expertise, I’ve been teaching myself some basic HTML5 animation techniques with a program called Tumult Hype. For now I’m using the simplest artwork possible so I can focus on the animation and storytelling techniques (so please excuse the stick people).

(more…)

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Ridiculous Action Sequence

The following sequence was inspired by a session of the Feng Shui roleplaying game from several years ago. I was reminded of it when I was doing a first read-through of my newly arrived copy of Hollowpoint. I remain a fan of Robin Laws, but I think the guys at VCSA are taking both the genre and this mode of storytelling to new heights with their new game.

 

It was a simple plan: drive a big van loaded with ten billion dollars and a few hundred pounds of explosives from one end of Burrard Street to the other. As it turns out, it wasn’t that simple… then again, it never is… (more…)

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Running a Diaspora Heist

Heist movies have always been among my all-time favorites. Heat, Ocean’s Eleven, The Italian Job, and Mission Impossible hold some of the scenes I longed to bring to the gaming table. Until I found Diaspora (and the FATE system), however, I just couldn’t make it work.

I believe the key element in creating a successful RPG heist sequence is taking the focus away from the specific task resolution of most games and moving it to scene and narrative resolution. The Social Combat mini-game featured in Diaspora is a great example of this mentality.

According to the Diaspora Rulebook, setting the stakes is the first step in creating a successful Social Combat. In the case of a heist, the stakes are usually pretty clear: success means stealing the money, finding the information or whatever it is that the heist is targeting. Failure means getting caught, which means no loot and the possibility of jail time (or some Personal Combat to fight your way out). (more…)

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