At the end of our last session, the characters had allied with an emerging power in the cluster to attack an orbital base in an isolated system. (You can check out the adventure log here if you’re interested). Their allies were technologically inferior, but they were hoping to make up for it in numbers and ferocity.
I wanted the attack on the base to be the focus of the session and I wanted it to be as tense as possible. My first instinct was to use space combat because, well, the conflict was taking place in space. The immediate issue was that the orbital base isn’t capable of any kind of dramatic movement – it has only enough thrust to maintain an orbital position. That made positioning and navigation rolls pretty much pointless, so space combat was out.
However, the social combat rules once again proved to be more than flexible enough to be adapted. This obviously isn’t a “social” combat scenario, but the principles worked flawlessly. (more…)